RULE RATIONALITY

AuthorEyal Winter,Yuval Heller
DOIhttp://doi.org/10.1111/iere.12183
Published date01 August 2016
Date01 August 2016
INTERNATIONAL ECONOMIC REVIEW
Vol. 57, No. 3, August 2016
RULE RATIONALITY
BYYUVAL HELLER AND EYAL WINTER1
University of Oxford, U.K; Hebrew University of Jerusalem, Israel
We study the strategic advantages of following rules of thumb that bundle different games together (called rule
rationality) when this may be observed by one’s opponent. We present a model in which the strategic environment
determines which kind of rule rationality is adopted by the players. We apply the model to characterize the induced
rules and outcomes in various interesting environments. Finally, we show the close relations between act rationality
and “Stackelberg stability” (no player can earn from playing first).
1. INTRODUCTION
Act rationality is the notion that perfectly rational agents choose actions that maximize
their utility in every specific situation. However, both introspection and experimental evidence
suggest that people behave differently and follow “rule rationality”: They adopt rules of thumb,
or modes of behavior, that maximize some measure of average utility taken over the set of
decision situations to which that rule applies; then, when making a decision, they choose an
action that accords with the rule they have adopted. As a result of bundling together many
decision situations, this rule of thumb induces smaller cognitive costs and fewer informational
requirements (see Baumol and Quandt, 1964; Harsanyi, 1977; Ellison and Fudenberg, 1993;
Aumann, 2008, and the references there in).
Reducing the cognitive costs is arguably the main advantage of such rules of thumb, but
it is not the only advantage. Rule-rational behavior can also arise from religious, moral, or
ideological rules, which are unrelated to cognitive limitations. Such rules allow players to
commit to a certain behavior and by that affect the behavior of others to their advantage. For
example, the Jewish rules of a kosher diet serve as an important commitment device. As eating
together is an important social event, such dietary restrictions serve as a credible commitment
to refrain from major social interaction with non-Jews and hence a commitment to engage
socially within the community. A rule that bans eating with non-Jews would have been too
stringent and too costly and would not have been able to survive. Likewise, when a state or a
military organization chooses to follow the Geneva conventions regarding prisoners of war, it
establishes a commitment that binds the incentives of the enemy to fight to the “last drop of
blood.” Politeness rules such as “ladies first” facilitate coordination.
In all these as well as similar examples, bounded cognition is of little relevance, and emotions,
moral standards, and social norms dictate the rule. The role of commitment in strategic situations
has been extensively investigated since the seminal work of Schelling (1960; see, e.g., Bade et al.,
2009; Renou, 2009; and the references within for recent papers in this vast literature). Although
commitment has always been studied in the context of a single game, its relationship to rule
behavior in environments of multiple games/situations has not been studied. We believe that
Manuscript received October 2014; revised April 2015.
1Eyal Winter is grateful to the German Israeli Foundation for Scientific Research and to Google for their financial
support. Both authors are grateful to the very useful comments of the editor and the referees and to helpful discussion
with the audiences at Queen Mary spring theory workshop and in seminars in Oxford and HUJI.
Please address correspondence to: Eyal Winter, Center for the Study of Rationality and Department of Economics,
Hebrew University of Jerusalem, Mount Scopus, Jerusalem 91905 Israel. E-mail: mseyal@mscc.huji.ac.il.
997
C
(2016) by the Economics Department of the University of Pennsylvania and the Osaka University Institute of Social
and Economic Research Association
998 HELLER AND WINTER
this relationship can shed light on a variety of social rules with which complexity and cognitive
limitation has little to do.
In this article we focus on rule rational behavior in which players bundle games together
while interacting with others who gradually learn the structure of bundling (which allows the
bundling to serve as a commitment device.)2The main contribution of this article is threefold:
(1) We present a tractable model in which the properties of the strategic environment determine
which kind of rule rationality is adopted by the players;(2) we characterize the induced rules and
outcomes in various interesting environments; and (3) we show the close relations between act
rationality and “Stackelberg stability” (no player can earn from playing before his opponent),
and relate it to the value of information.
The extent to which the commitment to act according to a moral or ideological principle is
credible depends on comparing the cost of adhering to the principle relative to the cost of losing
the commitment benefits in the future. These are the kind of considerations we employ in our
model to define rule rationality. The declaration of such principles can be viewed as a signal
that facilitates the gradual learning about one’s bundling strategy by others. To be sure, these
signals are not fully revealing, but the fact that these declarations are very often made and often
taken seriously suggests that stressing ideological or moral principles is not merely cheap talk
either. Roth et al. (1991) demonstrate that a commitment to a principle or a moral standard
becomes a social norm that people act upon.3In the presence of some pre-play communication,
people who contemplate deviating from the social norm (i.e., choosing a different partition)
will use deception, which might be detected by the opponent.4
Another form of rule rationality relevant to our context includes firms or organizations that
adopt rigid policies applying to a broad class of circumstances without elaborating the rationale
of each policy. If a craftsman rejects an offer to accept 50% of his proposed price for doing
50% of the job on the basis that it is “unprofessional” or when a chain store rejects a returned
item after the refund deadline even under exceptional circumstances by simply arguing that “it
is against our policy,” they act within this form of rule rationality.
We now briefly present our model. An environment is a finite set of two-player normal-
form games that share the same set of feasible actions.5The environment is endowed with a
function that determines the probability of each game being played. Each environment induces
the following two-stage meta-game: At stage 1, each player chooses a partition over the set of
games; At stage 2, each player chooses an action after observing the element of his partition
that includes the realized game and his opponent’s partition. A rule-rational equilibrium of the
environment is defined as a subgame-perfect equilibrium of the meta-game. We interpret such
an equilibrium as a stable outcome of a dynamic process of social learning, in which the choices
of partitions in the first stage (interpreted as rules of thumb that bundle games together) and
the behaviors in the second stage (given the partitions) evolve.
A rule-rational equilibrium is act-rational if players always use the finest partition and play a
Nash equilibrium in all games, and it is non-act-rational if at least one of the players does not
best reply in at least one game. The observability of the opponent’s partition is a key assumption
in our model. If the opponent’s partition is completely unobservable, then one can show that
all environments only admit act-rational equilibria. Many of our results can be extended to a
setup of partial observability, and this is discussed in Section 8.2.
2This “commitment” advantage of rule rationality might be of importance also in single-player games as a “self-
commitment” device with a multiple-selves interpretation.
3Roth et al. (1991) study the ultimatum game across different cultures. They find that responders always reject offers
below a certain threshold and that these thresholds are culture dependent (e.g., they are substantially lower in Israel
and Japan than in Slovenia and the United States). Proposers seem to be familiar with the distribution of the threshold
within their own culture.
4See, for example, the findings of Israel et al. (2014), which suggest that watching 30 seconds of pre-play communi-
cation is enough to predict players’ choices better than a random guess.
5Assuming a fixed set of action is without loss of generality; see Footnotes 8 and 11.

To continue reading

Request your trial

VLEX uses login cookies to provide you with a better browsing experience. If you click on 'Accept' or continue browsing this site we consider that you accept our cookie policy. ACCEPT