ORDINARY LEAST SQUARES ESTIMATION OF A DYNAMIC GAME MODEL

AuthorSorawoot Srisuma,Fabio A. Miessi Sanches,Daniel Junior Silva
Date01 May 2016
DOIhttp://doi.org/10.1111/iere.12170
Published date01 May 2016
INTERNATIONAL ECONOMIC REVIEW
Vol. 57, No. 2, May 2016
ORDINARY LEAST SQUARES ESTIMATION OF A DYNAMIC GAME MODEL
BYFABIO A. MIESSI SANCHES,DANIEL JUNIOR SILVA,AND SORAWOOT SRISUMA1
University of S˜
ao Paulo, Brazil; University of Warwick, U.K.; University of Surrey, U.K.
Estimation of dynamic games is known to be a numerically challenging task. A common form of the payoff functions
employed in practice takes the linear-in-parameter specification. We show a least squares estimator taking a familiar
OLS/GLS expression is available in such a case. Our proposed estimator has a closed form. It can be computed without
anynumerical optimization and always minimizes the least squares objective function. We specify the optimally weighted
GLS estimator that is efficient in the class of estimators under consideration. Our estimator appears to perform well in
a simple Monte Carlo experiment.
1. INTRODUCTION
We consider the computational aspect for estimating a popular class of dynamic games in an
infinite time horizon, where players’ private values enter the payoff function additively and are
independent across players, under the conditional independence framework. Recent surveys
for such model can be found in Aguirregabiria and Mira (2010) and Bajari et al. (2012). A
variety of methods have been proposed to estimate these games in recent years; examples
are given below. However, a common component of the methodologies in the literature is a
nonlinear optimization problem that may act as a considerable deterrent for applied researchers
to estimate dynamic games due to involved programming needs and/or long computational
time.
In this note, we propose a simple class of least squares estimators that have closed form
when the payoffs have a linear-in-parameter specification. Our estimator takes a familiar or-
dinary least squares (OLS) expression in the simplest case, and the efficient version has the
generalized least squares (GLS) form. The linear parameterization can be quite general. In
games with finite states linear-in-parameter payoff can be interpreted as nonparametric; oth-
erwise it can generally represent any nonlinear (basis) functions of observables. In any case,
payoff with the linear-in-parameter structure is the leading specification employed in empirical
work.
Estimation of dynamic games can be challenging. Games with multiple equilibria give rise
to incomplete models, where each parameter corresponds to multiple probability distributions
(Tamer, 2003). Even without the multiplicity issue, a full solution approach is computationally
demanding since the game has to be solved for every parameter value (Rust, 1994). A popular
approach to estimate dynamic games is to perform a two-step estimation procedure. Its origin
can be traced back to the novel work of Hotz and Miller (1993) in a single agent setting, whose
insight is to perform inference on a model that is generated using the empirical decision rule
that can be estimated in the first step from the observed choice and transition probabilities.
Manuscript received June 2014; revised January 2015.
1We are grateful to Martin Pesendorfer for encouragement and support. We thank a coeditor and an associate editor
and anonymous referees for suggestions that helped improve the article. We also thank Joachim Groeger, Emmanuel
Guerre, Oliver Linton, Robert Miller, Pasquale Schiraldi, Richard Smith, and Dimitri Szerman for useful advice and
comments. Please address correspondence to: Sorawoot Srisuma, School of Economics, University of Surrey, Guildford,
Surrey, GU2 7XH, U.K. E-mail: s.srisuma@surrey.ac.uk.
623
C
(2016) by the Economics Department of the University of Pennsylvania and the Osaka University Institute of Social
and Economic Research Association

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