Cracking Ideas

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three-quarters are based on projects in which
Aardman has a stake in the IP.
In line with the experimental style of its founders,
the company is still set up to keep the creative
process as uid as possible. “We like people to
move from project to project,” says Mr. Clarke.
“The challenge is the same whether it’s a movie,
commercial or TV show: to invent a character in a
story with a beginning, middle and end.”
“Our creatives always work with a mentor to pro-
gress an idea into a story, into a treatment, into a
storyboard and into an animation. When they join
the company, everyone signs over their copyright
in their work to us. We make sure that we strike
a balance by giving them an incentive to keep
generating ideas.”
“At various points in a production, we engage
freelancers and third parties to help develop
scripts, sets, models and the animation process.
All the rights in this work done on our behalf have
to be clearly transferred to us.”
Aardman is wary about even looking at unsolic-
ited submissions. For one of its lms, Chicken Run,
someone from outside claimed it had originally
been their idea. “In fact, our team dreamed it all
up o site in the outer Hebrides,” says Mr. Clarke.
“We have now adopted a protocol to consider
ideas/submissions and state this clearly on our
Aard Man began life as a spoof superhero. He was
sold to the BBC in a short animation for £25 and
the eponymous company was set up to bank the
check. In the far-o days of the 1970s, no one im-
agined how valuable the rm’s characters would
become.
Today, Aardman is an Oscar-winning animation
studio working on three sites in Bristol, U.K. The
rm currently employs over 500 people to work
on its productions, including a new movie with
Sony Pictures, Arthur Christmas, due for release
later this year.
“Everything we do is underpinned by intellectual
property,” says Sean Clarke, who joined Aardman
from Disney 12 years ago to become the com-
pany’s Head of Rights. “As a company, we have
developed our ability to create IP that goes across
all platforms.”
“If our characters are going to have any kind of
value or make a return, we have to be sure we can
take them to market securely. So over the years,
the IP Oce has been one of our key partners.
Our IP is what makes us.”
Aardman’s rst hit was a cheeky clay model called
Morph. He was created on the kitchen table of
the two founders, David Sproxton and Peter Lord,
and stole the show on Vision On, a BBC arts pro-
gram for children.
Morph was followed by Wallace & Gromit, a comi-
cal pair of inventors dreamed up at lm school by
Nick Park. He is now a director at Aardman, which
gave him the platform to turn the characters into
global movie stars and multiple Oscar winners.
Since then, characters such as Shaun the Sheep
and fellow ock member Timmy have spun o
into their own TV shows, which now play in 120
dierent countries around the world.
In parallel with its own creative work, Aardman
uses its distinctive capabilities in clay modelling
and computer-generated animation to produce
advertising campaigns, as well as videos for mu-
sic stars. About a quarter of its annual sales comes
from these commercial commissions. The other
CRACKING IDEAS
Aardman, creators of Britain’s national treasures, Wallace & Gromit, have learned how to retain, and
profit from, their intellectual property (IP). This article was first published in the May 2011 issue of, the
e-newsletter, IP Insight
1
, and has been adapted with the permission of the IP Office of the United Kingdom.
Wallace & Gromit, a
comical pair of inventors
dreamed up at lm
school by Nick Park.
1. www.ipo.gov.uk/news/
newsletters/ipinsight.
htm
Photo: Aardman Animations Ltd 2011

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