Artist, illustrator, creator - Bob Macneil

Pages13-15
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Pencil and marker, circa
1977-78. The drawing
Mr. MacNeil pinned all
his hopes on at age
seven.
13
The award-winning brand and product designer
Bob MacNeil drew an illustration of a “Patent Troll”
(see WIPO Magazine 1/2010, page 4) for a well-
known magazine that proved so popular he
found it illegally copied and used by the very de-
fenders of intellectual property (IP) rights them-
selves. A bit ironic, but they did immediately rem-
edy the situation when he contacted them. In this
interview for the WIPO Magazine, he talks about
his first childhood experience as an artist; how
the Internet has become an indispensable tool,
linking him to the wider world and broadening
the market for his work; and gives stern recom-
mendations to young people seeking to follow in
his footsteps.
When did you start drawing? When did you start
making a living from it?
My earliest drawings are from when I was about
six years’ old. A year or so later, I took a test
through a mail order art instruction course I saw
on TV – funnily enough, the advertisement still
runs today. After I completed the test, I anxiously
awaited praise. But the greats who sat atop that
artistic throne unfortunately informed me my
work wasn’t good enough; I did not have what it
took to be an artist. I guess at age seven my
dreams were bigger than my ability, but the re-
sults inspired me to prove them wrong.
My family is made up of artists – professionals and
hobbyists alike – so I was fortunate enough to be
surrounded by people who were supportive of
my creativity. It was evident to them that I would
one day pursue a creative career. My first official
job as an illustrator was to produce a series of pen
and ink images for a relative who owned a print
shop. The experience was invaluable. I was able to
work directly with a client while still in art school.
Eventually, I built up my portfolio to a reasonable
level and landed my first job without the aid of
family or friends – designing kiosks for store in-
stallations and shopping malls.
How do you make a living as an artist?
I work full time in a studio that designs and de-
velops land-based slot machines and freelance in
animation and video games. Simply put, I don’t
sleep. But I’m not complaining, it is work I truly
enjoy. Over the last 19 years, it has allowed me to
take part in almost every type of creative outlet
ARTIST, ILLUSTRATOR,
CREATOR –
BOB MACNEIL
Biodata
Born: 1971, New Jersey, U.S.
Media: Professional work:
digital (Adobe Photoshop
and Illustrator); leisure work:
watercolor and acrylics
Education: Graduate of
Newark School of Fine and
Industrial Art; self-taught in digital media
Awards: (alone and jointly as part of teams)
American Corporate Identity 20 for Skippy Brand
Redesign; Creativity 33 for Skippy Peanut Butter
Brand Redesign; American Graphic Design
Awards for Dofino Cheese Brand Design;
American Graphic Design Awards for Motts Fruit
Blasters; Art Director’s Club of New Jersey for
Mott’s Fruit Blasters Brand Design; America
Corporate Identity for The Roll; America
Corporate Identity for Popsicle Redesign; and
America Corporate Identity for Skippy Squeeze
Stix Package Design
Hobbies: Black belt in Taekwondo
Website: www.taminglight.com

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