No. 13-1, January 2020
Index
- The motivating power of gamification. Does the inclusion of game elements increase the effectiveness of worksite health promotion programs?
- Nurses’ emotions, emotional labor, and job satisfaction
- Occupational health in mental health services: a qualitative study
- One-way pendulum?. Staff retention in the NHS: determining the relative salience of recognised drivers of early exit
- Interventions as the centrepiece of psychosocial risk assessment – why so difficult?
- Self-deception, emotional neglect and workplace victimization. A conceptual analysis and ideas for research
- Office cake culture. An exploration of its characteristics, associated behaviours and attitudes among UK office workers; implications for workplace health