Crowdsourcing: A Review and Suggestions for Future Research

Published date01 April 2018
Date01 April 2018
AuthorAntonio Ghezzi,Antonella Martini,Donata Gabelloni,Angelo Natalicchio
DOIhttp://doi.org/10.1111/ijmr.12135
International Journal of Management Reviews, Vol. 20, 343–363 (2018)
DOI: 10.1111/ijmr.12135
Crowdsourcing: A Review and Suggestions
for Future Research
Antonio Ghezzi, Donata Gabelloni,1Antonella Martini1and Angelo Natalicchio2
Politecnico di Milano, Department of Management, Economics and Industrial Engineering, Via Lambruschini, 4B,
20156, Milan, Italy, 1Universit`
a di Pisa, DESTEC, L.go L. Lazzarino, 2, 56122, Pisa, Italy, and 2Politecnico di Bari,
Department of Mechanics, Mathematics, and Management, Viale Japigia 182/B, 70126, Bari, Italy
Corresponding author email: antonio1.ghezzi@polimi.it
As academic and practitioner studies on crowdsourcing have been building up since
2006, the subject itself has progressively gained in importance within the broad field
of management. No systematic review on the topic has so far appearedin management
journals, however; moreover, the field suffers from ambiguity in the topic’s definition,
which in turn has led to its largely unstructured evolution. The authors therefore in-
vestigate the existing body of knowledge on crowdsourcing systematically through a
penetrating review in which the strengths and weakness of this literature stream are
presented clearly and then futureavenues of research areset out. The review is based on
121 scientific articles published between January 2006 and January 2015. The review
recognizes that crowdsourcing is ingrained in two mainstream disciplines within the
broader subject matter of innovation and management: (1) open innovation; and (2)
co-creation. The review, in addition, also touches on several issues covered in other the-
oretical streams: (3) information systems management; (4) organizational theory and
design; (5) marketing; and (6) strategy. The authors adopt a process perspective, ap-
plying the ‘Input–Process–Output’ frameworkto interpret research on crowdsourcing
within the broad lines of: (1) Input (Problem/Task); (2) Process (session management;
problem management; knowledge management; technology); and (3) Outcome (solu-
tion/completed task; seekers’ benefits; solvers’ benefits). This framework provides a
detailed description of how the topic has evolvedover time, and suggestions concerning
the future direction of researchare proposed in the form of research questions that are
valuable for both academics and managers.
Introduction
Crowdsourcing is ingrained in research on open inno-
vation and co-creation and is concerned with whether
a wide number of individuals – the ‘crowd’ – can
take part actively ina company’s innovationprocesses
(Chui et al. 2012), thereby allowing the company ac-
cess to intelligence and knowledge that is otherwise
dispersed among a great many users or stakeholders
(Chanal and Caron-Fasan 2010; Schenk and Guittard
2011).
In 2006, Howe coined the term crowdsourcing and
defined it as
the act of a company or institution taking a function
once performed by employees and outsourcing it to
an undefined (and generally large) network of peo-
ple in the form of an open call. This can take the
form of peer-production (when the job is performed
collaboratively), but is also often undertaken by sole
individuals (expert or novices). The crucial prereq-
uisite is the use of the open call and large network
of potential labours. (Howe 2006)
This definition supports the argument that crowd-
sourcing has its origin in research on co-creation,
putting forward the suggestion that it makes sense to
widen the pool of individuals who contribute towards
the process of value creation (Chui et al. 2012; Greer
and Lei 2012). We can, in fact, say that crowdsourc-
ing is a branch of co-creation practice that has been
made possible through the upsurge of the web, where
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344 A. Ghezzi et al.
0
100
200
300
400
500
600
700
800
900
1000
2006 2007 2008 2009 2010 2011 2012 2013 2014 2015
total number of arcles published
years
Total number of Arcles on Crowdsourcing: 2006-2015
(Academic Journals and Proceedings)
Figure 1. Academic articlesand proceedings on ‘crowdsourcing’ in Scopus – Social Sciences & Humanities – Cumulative
Source: SciVerse Scopus database (accessed 1 October 2015)
[Colour figure can be viewed at wileyonlinelibrary.com]
the ‘crowd’ can help in validating, modifying and im-
proving a company’s value-creating idea or the ma-
terial it posts over the Internet. The process can also
apply the idea generation phase whenever a company
asks customers or other outsiders to bring their own
concepts and designs to the process (Chui et al. 2012;
Poetz and Schreier 2012). The Internet was clearly
the main enabling factor for crowdsourcing, because
companies were able to tap into a potentially unlim-
ited number of people with very little effort. With
the joint combination of the web and co-creation dy-
namics, this meant that the crowd was co-opted as a
major partner in the innovation processes taking place
within companies.
Crowdsourcing is also in step with the literature
on open innovation: idea competitions are a core
practice in open innovation (Leimeister et al. 2009)
and are, moreover, also listed in the literature among
potential crowdsourcing initiatives (Brabham 2009;
Terwiesch and Xu 2008). In addition, in current re-
search, crowdsourcing is often mentioned explicitly
as being an inbound open innovation practice where
individual people are brought in to help solve a prob-
lem (e.g. Chanal and Caron-Fasan 2010; Terwiesch
and Xu 2008).
While this is the case, whether crowdsourcing can
actually be included among open innovationpractices
depends on two key factors: (1) the intrinsic nature
of the problem that a company wants to solve and its
complexity (Vukovic 2009); and (2) the role assigned
to the crowd (Rouse 2010). A crowdsourcing request
may involve anything that the company is in need
of, ranging from the simple execution of repetitive
tasks (an example of this is found on the Amazon
Mechanical Turk platform) to much more complex
solutions to R&D problems, involving sourcing
new ideas or introducing innovative applications for
existing concepts (see the InnoCentive platform).
Both these types of requests fall within the scope of
crowdsourcing practice, although the former consists
of solving small repetitive tasks without introducing
any intrinsic innovative features, while the latter deals
with creating new knowledge for the company. The
crowd can, therefore, be involvedeither as the execu-
tor of ordinary tasks or as a contributor participating
in the company’s innovation process. Rouse (2010)
has outlined the difference between the two, showing
that, depending on the level and type of innovation
requested from the crowd,crowdsourcing can be seen
either as an open innovation practice and support tool
or merely as a new way to outsource simple tasks.
Setting the scene for the review
Research on crowdsourcing has flourished since
Howe (2006) came up with the term (see Figure 1).
Owing to the many possible interpretations and appli-
cations and to the concept’s appeal in some quarters
as a management catchword or motto, crowdsourcing
has been studied by scholars and practitioners within
several management and information systems disci-
plines (Whitla 2012).
Conceptual and empirical articles on crowdsourc-
ing have been amassed over the past ten years,
showing an exponential growth in this area. While
a blanket search in Google Scholar threw up about
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